Storytelling with sound, Paul Bennun and Nick Ryan – Notes from The Story Part 4

Another perspective on storytelling came from game designer Paul Bennun and sound designer and composer Nick Ryan, who collaborated most recently on the intriguing iPhone game, Papa Sangre. They set out to discuss the “special relationship between sound and storytelling”. Papa Sangre, if you haven’t seen is set in a pitch black underworld and you…… Continue reading Storytelling with sound, Paul Bennun and Nick Ryan – Notes from The Story Part 4

Nerf gun as story engine: Mary Hamilton – Notes from The Story – Part 3

Continuing with notes on the The Story 2011 talks, I’m going to try and restrain myself to Cory Doctorow-cited five sentences. More or less, and these two don’t count… Popular champion of the talks was Mary Hamilton’s talk about her Zombie LARP (Live Action Role Playing Game) and how the constraints and simplicity (compared with…… Continue reading Nerf gun as story engine: Mary Hamilton – Notes from The Story – Part 3

Adam Curtis on the struggle to tell the story on (and of) the web – Notes from The Story – Pt 2

* * Update: the audio for this talk is live at the Storythings blog * * We’re not progressing through the day in chronological order, but now we have discussed the talk that was practically of use to me as a writer, let’s move on to the one which was both exciting but also so…… Continue reading Adam Curtis on the struggle to tell the story on (and of) the web – Notes from The Story – Pt 2

Glinner vs. Doctorow: Notes from The Story – Pt 1

* * Update: Audio for this talk is now available free at Storythings * * Image: by Paolabililty ©2011 (as Cory Tweeted: “t his pic PERFECTLY captures what it’s like to interview @glinner on stage”) The Story 2011 was exactly like the inaugural event a year ago. It was like the day just continued from…… Continue reading Glinner vs. Doctorow: Notes from The Story – Pt 1