There once was an AI that beat one of the best human players at the most complex game in the world. Then there was an AI that with no knowledge of the game, taught itself to play and beat the old AI. In three days. Via Exponential View email newsletter.
Another perspective on storytelling came from game designer Paul Bennun and sound designer and composer Nick Ryan, who collaborated most recently on the intriguing iPhone game, Papa Sangre. They set out to discuss the “special relationship between sound and storytelling”. Papa Sangre, if you haven’t seen is set in a pitch black underworld and you…… Continue reading Storytelling with sound, Paul Bennun and Nick Ryan – Notes from The Story Part 4
Dan Hon’s TEDx Transmedia talk DAREtoPLAY is a lovely build on and partial riposte to Seth Prietbatsch’s presentation I posted here yesterday. As someone who has played with and in and designed transmedia games and stories (the same thing, really) for a good long while, Dan’s got a great perspective on this whole area. He…… Continue reading Dare to keep it playful – Dan Hon on keeping the fun in games
Prompted by a lot of people (Rockjimford and Matt Bagwell especially) I finally got around to watching the Seth Prietbatsch TEDx talk about building a gaming layer over the world. His central conceit is that the last ten years were about building a social layer on the world with the web. This has now been…… Continue reading A gaming layer on reading (and everything else for that matter)